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581. Changing POS Labs - in Player Features and Ideas Discussion [original thread]
Looks good, the standing requirements for hi sec POS are a real drag though. At the very least connections skill should help... Zarch AlDain
- by Zarch AlDain - at 2006.11.09 10:56:00
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582. Amarr Battleships are Weak (Now with Math and No Flaming [I hope]) - in Ships and Modules [original thread]
I fly caldari in PvP. Most of the time I end up armour tanked simply because I need the mids for web/tackler/ab/mwd/etc/etc 'nuff said really. Zarch AlDain
- by Zarch AlDain - at 2006.11.09 10:52:00
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583. "Calculating Quote" ??!! - in EVE General Discussion [original thread]
Originally by: Yann Xonogoth Hello all I tried to copy my 1st BPO today... I selected the station, the blueprint, 1 run, licence for 1 copy, then clicked ok: "Calculating Quote" "Getting quote from installation"... and then nothing. I wait...
- by Zarch AlDain - at 2006.11.09 10:12:00
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584. New Drone UI suggestion (with nber awesome pictures!) - in Player Features and Ideas Discussion [original thread]
Originally by: Ruato Originally by: Zarch AlDain Very nice it just needs: 1. Hotkeys. 2. Scoop to cargo hold is sometimes still needed but can be in the menus as its rarely needed. 1. Yes, forgot about them completely. And i...
- by Zarch AlDain - at 2006.11.09 09:56:00
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585. Reduce sent damage according to system security 0.4 - 0.1 - in Player Features and Ideas Discussion [original thread]
Originally by: Arganoth Gorn If I had my way, I would do this: 0.0 No sentry guns 0.1 1 sentry gun - 100 KM range -near useless, a small step from 0.0 0.2 2 sentry guns - 150 KM range - like it is now everywhere in low sec 0.3 3 sentry gu...
- by Zarch AlDain - at 2006.11.08 23:59:00
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586. New Drone UI suggestion (with nber awesome pictures!) - in Player Features and Ideas Discussion [original thread]
Very nice it just needs: 1. Hotkeys. 2. Scoop to cargo hold is sometimes still needed but can be in the menus as its rarely needed. Zarch AlDain
- by Zarch AlDain - at 2006.11.08 23:55:00
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587. the racial core concept (r)evolution - in Ships and Modules [original thread]
Originally by: Tasty Burger - Make minmatar fast, hard hitting yet somewhat weak defense wise, versatile ships (NOT SPLIT WEAPONS!!!!!!!!!!!!!!!!!!) I agree, split weapons is not versatile. Typhoon: 4 launchers, 4 turrets. 1 launche...
- by Zarch AlDain - at 2006.11.08 23:43:00
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588. Tier 2 Battlecruiser discussion - in Revelations Testing and Development [original thread]
Originally by: Lobo Noturno Peppy, A passive tank is certainly a PVE configuration. The problem is that it was already too powerfull before the Drake.(have you ever used a Ferox with 5 heavys on lvl3 missions? 200% better than any of the ...
- by Zarch AlDain - at 2006.11.08 19:44:00
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589. Warp to 0km - a suggestion to make both sides happy - in Player Features and Ideas Discussion [original thread]
Originally by: Eden Hawk if bookmarks go then how am i going to bookmark memorable locations,pos's/ cans in space ect? are you saying ccp will force players to wright this all down? warp to 0km is there to replace instas correct, but this ...
- by Zarch AlDain - at 2006.11.08 19:34:00
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590. Bloggers #41, TomB's new epic, Gangs of New Eden - in EVE General Discussion [original thread]
Originally by: Zing Ashuwanik Originally by: Zarch AlDain You do not see that a 3*N problem is significently easier to deal with and scale than an n squared problem? They will have already saved a lot of work by not displayin...
- by Zarch AlDain - at 2006.11.08 17:11:00
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591. Bloggers #41, TomB's new epic, Gangs of New Eden - in EVE General Discussion [original thread]
Erm, one question... Why does everyone keep saying the commander needs to be in the same grid? All I see in the dev blog is that he needs to be in the same SYSTEM, undocked, and not in a pod. That's the same as current gangs (except maybe for t...
- by Zarch AlDain - at 2006.11.08 17:07:00
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592. Official statement on 0km warp - in Revelations Testing and Development [original thread]
Originally by: GenePool Chlorinator Edited by: GenePool Chlorinator on 08/11/2006 16:58:07 Edited by: GenePool Chlorinator on 08/11/2006 16:57:38 /signed on every one of Avon's points. I don't see why there can't be a mod similar ...
- by Zarch AlDain - at 2006.11.08 17:02:00
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593. Warp to 0km - a suggestion to make both sides happy - in Player Features and Ideas Discussion [original thread]
Originally by: Eden Hawk Edited by: Eden Hawk on 08/11/2006 12:57:25 Another constructive reply by our act first, think never community.Instas will always exsist as people will always be able to bookmark. Warp to 0 is supposed to...
- by Zarch AlDain - at 2006.11.08 14:40:00
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594. Official statement on 0km warp - in Revelations Testing and Development [original thread]
Originally by: Patch86 On reflection, I don't see any negative points about the 0km to Gate- its what instas did already, and it levels th playing field. Plus you can still catch people on the other side of Gates, so its no huge problem. ...
- by Zarch AlDain - at 2006.11.08 14:07:00
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595. POS npc fuel teather to empire?... time to cut it - in Player Features and Ideas Discussion [original thread]
At first I really disliked the idea - but given that hiring the haulers would cost isk - and those haulers are then vulnerable to attack I can see a lot of potential in this. Zarch AlDain
- by Zarch AlDain - at 2006.11.08 10:56:00
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596. Salvaging: My expirience thus far. - in Revelations Testing and Development [original thread]
I totally agree on the level 4 not 5 front. As for salvage remember you can salvage rats...so commonly needed stuff will come in fairly fast. One level 4 mission or a few hours ratting is several hundred wrecks... Zarch AlDain
- by Zarch AlDain - at 2006.11.08 00:17:00
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597. Tier 2 Battlecruiser discussion - in Revelations Testing and Development [original thread]
Originally by: Lobo Noturno Only problem I saw with drake on testing is that it was too easy to fit, if you already had the skills for a proper passive tank fitting on the ferox. I could fit all the shield extender modules, 7 heavy missile...
- by Zarch AlDain - at 2006.11.08 00:12:00
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598. Tier 3 Battleships discussion - in Revelations Testing and Development [original thread]
Originally by: Ithildin Originally by: Udyr Vulpayne Originally by: Ithildin Amarr. ti1 - Drone. Apoc hull, arbitrator design ti2 - Gank. Armageddon hull, Armageddon design ti3 - Tank. Abaddon hull, Apoc/Abaddon fusion ...
- by Zarch AlDain - at 2006.11.08 00:01:00
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599. The ability to self-destruct Outposts. - in Test Server Feedback [original thread]
Originally by: Old Geeza Originally by: Mallick Originally by: The Enslaver Bleh... Self destruct, leaves a sort of hulk where people who were docked remain docked (and can undock), all services stop functioning, people ca...
- by Zarch AlDain - at 2006.11.07 23:42:00
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600. Bloggers #41, TomB's new epic, Gangs of New Eden - in EVE General Discussion [original thread]
Originally by: marcouk2 Originally by: Fi T'Zeh Someone might already have asked this, but wtf happens if my Fleet commander CTD's / lags out ? you prob have to spend the next 20mins reinviting everybody That was answered...
- by Zarch AlDain - at 2006.11.07 23:22:00
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